In mobile gaming, location-based apps like Atlas Earth have emerged as an enticing blend of entertainment and supposed passive income.
With promises of earning real money through virtual real estate investments, Atlas Earth markets itself as a game where users can “buy land, earn rent, and make money” by owning plots mapped to real-world locations.
I came across one of their ads on social media and decided to check it out. The game is impressively designed, highly engaging, and undeniably addictive…
However, a closer look reveals that the game’s portrayal of earnings is grossly unrealistic, and it exemplifies a growing trend of apps that mislead users with exaggerated claims of financial rewards.
The appeal of games like Atlas Earth lies in their ability to present a gamified version of passive income, tapping into users’ desire for financial freedom. However, the methods they use to market their platforms are often misleading.
Atlas Earth promotes the idea of “earning rent” from virtual land, using language that suggests players can achieve meaningful financial gains. For many, the concept of passive income is highly appealing, especially when paired with gamified features that promise growth and rewards. But these claims are far from realistic.
Players can earn in-game currency by watching ads, but the process is painstakingly slow. As a result, most users feel compelled to purchase Atlas Bucks with real money to accelerate progress. This cost isn’t transparent upfront, leading users to spend more than they ever anticipated.
The game leverages psychological triggers like limited-time boosts, exclusive plots, and leaderboards to encourage users to invest more money and time. These tactics exploit the human desire to avoid falling behind or missing opportunities, even when those opportunities are financially insubstantial.
Atlas Earth’s core promise of passive income is undermined by the time, effort, and money required to scale earnings. Boosts, ad-watching, and referrals are necessary to accelerate progress, turning what’s marketed as “passive” into an active grind.
To truly understand the game’s financial prospects, let’s break down the numbers:
Each plot of land earns 0.00000000111 cents per second, which sounds promising until you consider the actual math.
0.00000000111 × 86,400 = 0.00000095904 dollars per day per plot
.0.00000000111 × 604,800 = 0.0000067 dollars per week per plot
.0.00000000111 × 31,536,000 = 0.00035 dollars per year per plot
.1 ÷ 0.00035 = 2,857 years
.1 ÷ 0.0000067 = 149,011 plots
.0.00000000002775 × 604,800 = 0.00001678848 dollars per week per plot
.1 ÷ 0.00001678848 = 59,590 plots
.Atlas Earth is part of a larger trend in mobile gaming: the rise of “play-to-earn” games that blur the line between entertainment and investment. These games, often marketed as revolutionary financial tools, prey on users who hope to combine fun with profit. However, the vast majority of these games fall into the following pitfalls:
Many of these games generate profits primarily through microtransactions, where players spend real money to progress faster or gain advantages. The financial ecosystem within the game rarely benefits the user.
These games often target younger audiences or individuals looking for alternative income streams. The promise of “easy money” attracts users who may lack the financial literacy to recognize the exploitative nature of the game.
The design of such games is addictive, relying on small, incremental rewards to keep players engaged. This addiction can lead users to invest more time and money than they intended, with little to no return.
The misleading promises of games like Atlas Earth are not just harmless marketing ploys—they can have real consequences for players:
While location-based games like Atlas Earth can be entertaining, they need to be more transparent about the realistic financial outcomes for players. Companies should clearly communicate:
Regulatory bodies may also need to step in to ensure that apps making financial claims are held to higher standards of transparency and accountability.
Atlas Earth may promise an exciting blend of gaming and passive income, but the numbers tell a different story. For most players, the game is a losing proposition, with returns so small that profitability is nearly impossible. As games like this continue to grow in popularity, it’s essential for users to approach them with skepticism and for developers to prioritize transparency over misleading marketing.
At its best, Atlas Earth is a fun and innovative way to explore the virtual real estate concept. At its worst, it’s a reminder that not everything marketed as a “game” is meant to be fair—or even fun—for the player.