Few franchises in gaming history have endured like Doom. What began as a blood-pumping first-person shooter in 1993 evolved into an expansive universe of high-tech warfare, hellish invasions, and mythic battles between good and evil.
With Doom: The Dark Ages, id Software has not only added a prequel to the timeline but also deepened the lore of its legendary Slayer.
Let’s take a journey through the chronological events and story beats of the Doom saga.
The original Doom set the template for all that followed. Players assume the role of an unnamed space marine—eventually dubbed the Doomguy—stationed on Mars’ moons, Phobos and Deimos. The Union Aerospace Corporation (UAC) has been experimenting with teleportation using “gateways” that inadvertently open portals to Hell.
The game was a revolution in gameplay, but it also laid the foundation for a larger battle between Earth and Hell.
Doom II continues directly from the first game’s ending. Doomguy returns to Earth only to find that it has also fallen to the demons. Civilization is in ruins. Humanity’s survivors flee the planet via spaceports, which Doomguy defends heroically.
This game solidified Doomguy’s status as Earth’s ultimate protector and led to an extended canon that expanded in both official and unofficial ways over the next few years.
Often overlooked, Doom 64 served as a direct sequel to Doom II. After the events of the Earth invasion, the UAC attempts to destroy all remaining demons with orbital bombardments. But one entity survives—the Mother Demon, who begins resurrecting the armies of Hell.
This choice echoes across the canon. It becomes a cornerstone of the Slayer mythos in future games.
Doom 3 is a reimagining rather than a direct sequel. It retells the story of UAC’s experiments with teleportation gone wrong but leans heavily into horror elements and story-driven design.
After a long dormancy, the franchise returned with Doom (2016), which serves as both a soft reboot and direct continuation—especially of Doom 64. Doomguy is now the Doom Slayer, a mythic figure locked in a sarcophagus and worshipped by demons for his unparalleled rage and power.
The game rewrote the Slayer’s backstory, adding layers of mythology while retaining the core of Doom—relentless violence and speed.
Doom Eternal expands the lore tenfold. Earth is being consumed by Hell after the Slayer’s disappearance. He returns from the Fortress of Doom, waging war against the corrupted Khan Maykr, demons, and even heaven itself.
Doom Eternal ties all the games together, transforming the Slayer from a soldier into a divine force of wrath.
Announced in 2024 and scheduled for release in 2025, Doom: The Dark Ages is a prequel to Doom (2016) and tells the origin of the Slayer when he was merely a warrior in the realm of Argent D’Nur.
The game is set to explore the relationship between the Slayer and the Night Sentinels, the fall of Argent D’Nur, and how the Slayer came to be revered—and feared—by demons.
From pixelated demon-shooting in 1993 to the high-octane lore of 2025, Doom has transformed from a tech demo of destruction to a dark mythology. The Slayer is no longer just a marine—he is a wrathful force of nature, a cosmic anomaly who will not stop until evil is obliterated.
Doom: The Dark Ages is more than a game—it’s the missing chapter, the mythic prelude. With it, the cycle completes. And begins again.